![]() ![]() It won’t take long, judging by history of prices of previous games from this studio.Also, two modes are making a comeback – Drift and Elimination. If you find the arcadey, action-packed formula of GRID Legends appealing, I recommend waiting for sale. It feels almost like Codemasters launched a barebones version of the game in 2019 in some kind of early access, and now, more than two years later, finally prepared it for the full release… but decided to charge players twice. On the other hand, if you’re seeking action and destruction with cars rather than a driving experience, there are better choices, such as Wreckfest or even Burnout Paradise Remastered.Īnd differences in comparison to the previous GRID are not big enough to justify spending 60 bucks once again. Yes, neither Forza, nor Gran Turismo won’t offer you racing so intense and spectacular. It’s just not fine enough to recommend it without hesitation, especially when putting it next to other similar products on the market. No engine sound, no gears to shift - electric cars races aren't the most exhilirating discipline in GRID Legends. Fairly difficult handling was another factor that made 2008 GRID a more enjoyable game (and makes today too). Other cars seem very heavy, barely movable. Also, pushing rivals out of the road isn’t as fun as it was fourteen years ago. There is a possibility to suffer terminal damage on extremely brutal crash as well, but it looks… inconspicuous, to say the least. While bumpers, hoods and other parts sometimes bend a little and come off, things like wheels seem irremovable (even in open wheel cars).Īt least mechanical damage has been kept, although you have to smash in the wall a few times before you’ll notice a slightly malfunctioning transmission or power drainage from a smoking engine. Yeah, car manufacturers have later put a muzzle on developers, and stifled their lust for destroying licensed rides, but it still doesn’t justify this oversimplification of car damage in GRID Legends. ![]() ![]() It’s hard to believe what Codemasters were able to achieve in terms of car damage and physics in 2008 – and how low they have fallen ever since. However, at this point Race Driver: GRID must be reminded again. You can't even see what exactly was unlocked after every level up. There are XP and levels, but progression is another poorly implemented feature. At least you can still design your own livery for cars. Upgrades are cheaper, but they seldom make the difference that would convince you to invest in them. Naturally, you could ignore sponsors as well, but without them your income will barely suffice to buy any cars. Sponsors require you to drive large distances in cars from specific classes, and you’ll lose progress if you change the sponsor before you hit the target, so they negate one of the game biggest advantages: a large variety of racing disciplines and freedom of choice. In theory, things should get interesting due to unlocking upgrades and swapping sponsors between races, but these features are poorly implemented, so they don’t. You buy (or rent) cars and simply start in race after race, trying to accomplish some very basic goals (“finish 4th or better” or something like that). Codemasters took the formula from 2019 GRID and just pumped it, providing more content, more races, more car classes and some additional challenges, like drift or eliminator. Regrettably, the career mode itself is a disappointment. I recommend them starting with the legendary difficulty level (the top). Experienced players may find GRID Legends too easy. ![]()
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